LB Booster
Programming >> Compatibility with LB4 >> Just Basic example cannot run.....
http://lbb.conforums.com/index.cgi?board=compatibility&action=display&num=1517061823

Just Basic example cannot run.....
Post by kigohhere on Jan 27th, 2018, 1:03pm

Hi,

It is the beta version of the new version of Just Basic. I downloaded it:
http://justbasic.conforums.com/index.cgi?board=announce&action=display&num=1509542569

There are many,many examples in this package. I put many of these examples into LB Booster to run.

I discover that the following example cannot run in LB Booster. The file name of this example is SPRTTST2.bas.

Please help. Thank you.

Code:

    loadbmp "smiley1", "sprites\smiley1.bmp"
    loadbmp "smiley2", "sprites\smiley2.bmp"
    loadbmp "smiley3", "sprites\smiley3.bmp"
    loadbmp "smiley4", "sprites\smiley4.bmp"
    loadbmp "landscape", "sprites\bg1.bmp"
    WindowHeight = 300
    WindowWidth = 400
    'graphicbox #wg, 0, 0, 400, 300
    open "sprite test" for graphics_nf_nsb as #wg
    print #wg, "background landscape";
    print #wg, "addsprite smiley smiley1 smiley2 smiley3 smiley4";
    print #wg, "addsprite smiler smiley1 smiley2 smiley3 smiley4";
    print #wg, "addsprite smiled smiley1 smiley2 smiley3 smiley4";
    print #wg, "addsprite smiles smiley1 smiley2 smiley3 smiley4";
    print #wg, "cyclesprite smiley 1 once"
    print #wg, "cyclesprite smiler 1"
    print #wg, "cyclesprite smiled 1"
    print #wg, "cyclesprite smiles 1"
    for x = 1 to 100 step 2
        print #wg, "spritexy smiley "; x; " "; x
        print #wg, "spritexy smiler "; 100-x; " "; x
        print #wg, "spritexy smiled "; 100-x; " "; 100-x
        print #wg, "spritexy smiles "; x; " "; 100-x
        print #wg, "drawsprites";
        print #wg, "spritecollides smiley list$"
        if list$ > "" then print #wg, "cyclesprite smiley 1 once"
    next x

    input a$

 


Re: Just Basic example cannot run.....
Post by Rod on Jan 27th, 2018, 4:06pm

It is running just really really fast. Some of the old examples did not use the timer. They were written when PCs ran a lot slower than now.

Try this.
Code:
   'Simple cycle sprite and sprite collide example
    nomainwin

    loadbmp "smiley1", "sprites\smiley1.bmp"
    loadbmp "smiley2", "sprites\smiley2.bmp"
    loadbmp "smiley3", "sprites\smiley3.bmp"
    loadbmp "smiley4", "sprites\smiley4.bmp"
    loadbmp "landscape", "sprites\bg1.bmp"
    WindowHeight = 300
    WindowWidth = 400
    'graphicbox #wg, 0, 0, 400, 300
    open "sprite test" for graphics_nf_nsb as #wg
    #wg "trapclose [quit]"

    #wg "background landscape";
    #wg "addsprite smiley smiley1 smiley2 smiley3 smiley4";
    #wg "addsprite smiler smiley1 smiley2 smiley3 smiley4";
    #wg "addsprite smiled smiley1 smiley2 smiley3 smiley4";
    #wg "addsprite smiles smiley1 smiley2 smiley3 smiley4";
    #wg "cyclesprite smiley 1 once"
    #wg "cyclesprite smiler 1"
    #wg "cyclesprite smiled 1"
    #wg "cyclesprite smiles 1"

    timer 60, [draw]

    [draw]

        #wg "spritexy smiley "; x; " "; x
        #wg "spritexy smiler "; 100-x; " "; x
        #wg "spritexy smiled "; 100-x; " "; 100-x
        #wg "spritexy smiles "; x; " "; 100-x
        #wg "drawsprites";
        #wg "spritecollides smiley list$"
        if list$ > "" then #wg "cyclesprite smiley 1 once"
    x=x+1
    if x=100 then [quit]
    wait


    [quit]
    timer 0
    close #wg
    end
 



If you follow this link there is a discussion about updating the examples and there is a link to a completely revised set of examples. The .zip is in the last post.

http://libertybasic.conforums.com/index.cgi?board=LB3&action=display&num=1501917068&start=90
Re: Just Basic example cannot run.....
Post by kigohhere on Jan 27th, 2018, 9:45pm

on Jan 27th, 2018, 4:06pm, Rod wrote:
It is running just really really fast. Some of the old examples did not use the timer. They were written when PCs ran a lot slower than now.

Try this.



Hi, your code can run on my computer. Thank you.

Re: Just Basic example cannot run.....
Post by Richard Russell on Jan 27th, 2018, 10:26pm

on Jan 27th, 2018, 4:06pm, Rod wrote:
If you follow this link there is a discussion about updating the examples and there is a link to a completely revised set of examples.

So has Carl (so far) ignored all your hard work and built the JB 2.0 beta with the old, and often less than satisfactory, examples?

Richard.