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Programming >> BASIC code examples >> Texture-mapped sphere http://lbb.conforums.com/index.cgi?board=code&action=display&num=1429030288 Texture-mapped sphere
Post by Richard Russell on Apr 14th, 2015, 4:51pm
Somebody at the LB Community Forum has been asking about how to make a texture-mapped 3D sphere. I think he prefers an OpenGL solution, which I'm not skilled enough to code, but here's a re-post of the Direct 3D version I did some while ago (it runs in both LB and LBB):
Somebody may wish to post a link to this thread on the LB Forum, at their own risk!
Richard.
Re: Texture-mapped sphere
Post by carninesix on Apr 15th, 2015, 05:42am
Hello, wow that is fantastic.
Re: Texture-mapped sphere
Post by SarmedNafi on Apr 15th, 2015, 3:34pm
Richard,
Thank you very much for the example. In fact it was more than example it was a piece of fine art. You was did another piece of art, or another example on the level of fine art. It was the slide rule on BBC. I talk to friends about it they impressed they see nothing, only the idea of making a slide rule on modern PC was impressed them very much. Thanks to you Richard, Thanks very much.
Regards Sarmed
Re: Texture-mapped sphere
Post by Richard Russell on Apr 15th, 2015, 3:59pm
You was did another piece of art, or another example on the level of fine art. It was the slide rule on BBC.
Credit where credit is due: that was a translation of Anatoly's LB/LBB program.
Richard. Re: Texture-mapped sphere
Post by SarmedNafi on Apr 16th, 2015, 04:07am
Really ! I always signed Anatoly as a person who has a special way of thinking, or I can say he using his mind in a special way of smartness. Since I saw his example of using graphic box and a fixed size font to build a tree knots. Richard, if you could post me a link to Anatoly's LB LBB example of slide rule, as I never see his example. Thanks to you, and Anatoly.
Regards Sarmed
Re: Texture-mapped sphere
Post by SarmedNafi on Apr 16th, 2015, 07:15am