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 thread  Author  Topic: Load Bitmap from RGB triplet data...  (Read 725 times)
James
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xx Load Bitmap from RGB triplet data...
« Thread started on: Feb 4th, 2012, 10:15am »

What would be interesting is if you could load a bitmap from RGB triplet data like this:

Code:
open "pictures.res" for input as #datafile

Loadbmp "smiley", 320, 240, #datafile, 3

#screen.box, "drawbmp smiley 0 0" 


In this case you would basically be loading 320 X 240 X 3 byte slots, slot number 3

or

Code:
Loadbmp "face", 640, 480, #differentfile, 100 


Load bitmap face, size 640 by 480, from #differentfile, slot number 100

Total bytes loaded this time: 921600

It would be interesting to be able to do loadbmp from raw data. 8-)

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Richard Russell
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xx Re: Load Bitmap from RGB triplet data...
« Reply #1 on: Feb 4th, 2012, 12:45pm »

on Feb 4th, 2012, 10:15am, James wrote:
What would be interesting is if you could load a bitmap from RGB triplet data

Right, this time I really have been able to write code which does it:

Code:
  nomainwin
  WindowWidth = 320
  WindowHeight = 240
  open "Load raw RGB data" for graphics_nsb as #screen
  #screen "trapclose [quit]"
  call loadrgb "smiley", 320, 240, "C:\smiley.rgb", 0
  #screen "drawbmp smiley 0 0" 
  wait

[quit]
  close #screen
  end

sub loadrgb bmp$, width, height, file$, slot
  struct bmi, size as ulong, width as long, height as long, _
   planes as short, bitcount as short, compression as ulong, _
   sizeimage as ulong, xpermeter as long, ypermeter as long, _
   clrused as ulong, clrimportant as ulong

  struct dib, bits as long

  bmi.size.struct = len(bmi.struct) 
  bmi.width.struct = width
  bmi.height.struct = height
  bmi.planes.struct = 1
  bmi.bitcount.struct = 24

  calldll #gdi32, "CreateDIBSection", 0 as long, bmi as struct, _
   0 as long, dib as struct, 0 as long, 0 as long, hdib as long

  open file$ for binary as #rgbfile
  seek #rgbfile, slot * width * height * 3
  hfile = hwnd(#rgbfile)
  buffer = dib.bits.struct
  size = width * height * 3
  calldll #kernel32, "ReadFile", hfile as long, buffer as long, _
   size as long, dib as struct, 0 as long, ret as long 
  close #rgbfile 
  loadbmp bmp$, hdib  
  calldll #gdi32, "DeleteObject", hdib as long, ret as long
end sub 

This nearly works in LB4, except that it relies on the LBB extension of HWND() working with file handles as well as window handles.

Richard.
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James
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xx Re: Load Bitmap from RGB triplet data...
« Reply #2 on: Feb 4th, 2012, 2:01pm »

Thanks, Richard, that's nice! I tried it out!

What is the code's license? I hope it's public domain... smiley

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« Last Edit: Feb 4th, 2012, 2:05pm by James » User IP Logged

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