dim info$(10,10)
dim rli(45,45)
dim gli(45,45)
dim bli(45,45)
dim fileline$(45)
global corr
global updown$
global lx
global ly
global mousx
global mousy
global r
global g
global b
global plx
global ply
r=0
g=0
b=0
bmpbutton #h.red, "bmp\redbttn.bmp",redclicked, UR,10,10
bmpbutton #h.blue, "bmp\bluebttn.bmp",blueclicked , UR, 10,130
bmpbutton #h.green, "bmp\grnbttn.bmp",greenclicked, UR, 10,70
bmpbutton #h.mred, "bmp\blank5.bmp",mredclicked, UR, 10,40
bmpbutton #h.mblue, "bmp\blank4.bmp",mblueclicked, UR, 10,160
bmpbutton #h.mgreen, "bmp\blank3.bmp",mgreenclicked, UR, 10,100
bmpbutton #h.all, "bmp\grphbttn.bmp",allclicked, UR, 100,160
bmpbutton #h.2minusall, "bmp\sqrbttn.bmp",minusallclicked, UR, 130, 160
call screen 800,800' Generic screen with graphics box to fit ( I may redesign)
'*******************************place graphics bellow here use #h.1 for draw device
updown$="down"
mousx=22
mousy=22
lx=mousx*10
ly=mousy*10
plx=lx:ply=ly
#h.2 "place ";lx;" ";ly;";down;color green;size 1;circle 6"
[refresh]
#h.2 "place 680 80"
#h.2 "color white"
#h.2 "ellipse 115 115"
#h.2 "down;color white;size 1;line 460 0 460 460"
#h.1 "size 20;color ";r;" ";g;" ";b;";set ";130;" ";80
#h.1 "size 1;place 100 10;down;backcolor black;color white;\ location ";mousx;" ";mousy;" RGB ";r;" ";g;" ";b;" Press ( w s a d ) to move draw *****"
#h.1 "color green;backcolor black;place 100 30;down;\ pen is ";updown$;"**Press 1-UP 2-DOWN** ( P-save L-load M-MaskBmp N-SaveBmp)"
#h.1 "color red;backcolor black;place 100 45;down;\ Any color bellow 30 is white part of mask. Make sure you save your project often"
#h.2 "size 1;color green;place 655 40;\ Mouse"
#h.2 "place 650 60;\ SCRATCH"
#h.2 "place 630 80;\ HERE"
#h.2 "place 630 100;\ Left Button"
#h.2 "place 640 120;\ or Right"
#h.1 "place 140 75;color yellow;\ SaveBmp- A BMP.bmp (rename your files after you are done immediately so you dont overwrite)"
#h.1 "color pink;place 140 90;\ Mask- A NEW MASK.bmp * Save/Load File- A Basicdatafile.bas"
#h.1 "color blue;line 46 0 46 46;line 0 46 46 46"
#h.1 "when rightButtonMove lesscolor"
#h.1 "when leftButtonMove morecolor"
#h.2 "when rightButtonMove lesscolor"
#h.2 "when leftButtonMove morecolor"
#h.2 "setfocus;place 10 20"
#h.2 "when characterInput [inp]"
#h.1 "setfocus;place 10 20"
#h.1 "when characterInput [inp]"
[back]
'^^^^^^^^^^^^^^^^^^^^^^Put graphics and game stuff above^^^^^^^^^^^^^^^^
wait
[quit]
close #h
end
sub allclicked bttnHandle$
r=r+5
g=g+5
b=b+5
if r>255 then r=0
if g>255 then g=0
if b>255 then b=0
call mixedcolor
end sub
sub minusallclicked bttnHandle$
r=r-5
g=g-5
b=b-5
if r < 0 then r=255
if g < 0 then g=255
if b < 0 then b=255
call mixedcolor
end sub
sub redclicked bttnHandle$
r=r+5
if r > 255 then r=0
call mixedcolor
end sub
sub blueclicked bttnHandle$
b=b+5
if b > 255 then b=0
call mixedcolor
end sub
sub greenclicked bttnHandle$
g=g+5
if g >255 then g=0
call mixedcolor
end sub
sub mgreenclicked bttnHandle$
g=g-5
if g<0 then g=255
call mixedcolor
end sub
sub mblueclicked bttnHandle$
b=b-5
if b<0 then b=255
call mixedcolor
end sub
sub mredclicked bttnHandle$
r=r-5
if r<0 then r=255
call mixedcolor
end sub
sub mixedcolor
#h.2 "flush"
#h.2 "place 680 80"
#h.2 "down"
rgb$= str$(r)+" "+str$(g)+" "+str$(b)
#h.2 "color ";r;" ";g;" ";b
#h.2 "backcolor "; rgb$
#h.2 "ellipsefilled 100 100"
#h.2 "place 470 10;color white;backcolor black;\The colors are ";r;" ";g;" ";b;"***"
if corr=0 and updown$="down" then rli(mousx,mousy)=r:gli(mousx,mousy)=g:bli(mousx,mousy)=b
#h.2 "flush"
end sub
[savebmp]
print #h.1, "flush"
print #h.1, "getbmp ABMP 0 0 45 45"
bmpsave "ABMP", "A Bmp.bmp"
goto [back]
[mask]
#h.2 "backcolor black;fill black;cls"
bottom=0
poz=0'
while bottom< 46
r=rli(poz,bottom)
g=gli(poz,bottom)
b=bli(poz,bottom)
nr=rli(poz,bottom)
ng=gli(poz,bottom)
nb=bli(poz,bottom)
if r<20 and g<20 and b<20 then #h.2 "color white;set ";poz;" ";bottom
if r>19 or g>19 or b>19 then #h.2 "color black;set ";poz;" ";bottom
#h.2 "color ";nr;" ";ng;" ";nb;";set ";poz;" ";bottom+46
poz=poz+1
if poz> 45 then poz= 0:bottom=bottom+1
wend
print #h.1, "getbmp ABMP 0 0 45 45"
print #h.2, "drawbmp ABMP 0 46"
print #h.2, "flush"
print #h.2, "getbmp ABMP 0 0 45 90"
bmpsave "ABMP", "A NEW MASK.bmp"
goto [refresh]
[loadit]
#h.1 "backcolor black;fill black;cls"
#h.2 "backcolor black;fill black;cls"
gfile$="A Notbasic.bas"
bottom=0
poz=0'temporary variable for increment for array
if fileExists(DefaultDir$, "A Notbasic.bas") then
open gfile$ for input as #fil
'while eof(#fil) > -1'refrence in case need
while bottom< 46
input #fil, thestring
rli(poz,bottom)=thestring
nr=thestring
input #fil, thestring
gli(pos,bottom)=thestring
ng=thestring
input #fil, thestring
bli(pos,bottom)=thestring
nb=thestring
lx=poz*10
ly=bottom*10
#h.2 "place ";lx;" ";ly;";";updown$;";color ";nr;" ";ng;" ";nb;";size 10;set ";lx;" ";ly
#h.1 "";updown$;";size 1;color ";nr;" ";ng;" ";nb;";set ";poz;" ";bottom
poz=poz+1
if poz> 45 then poz= 0:bottom=bottom+1
wend
close #fil
else
fexists$=""
end if
goto [refresh]
end
function fileExists(path$, filename$)
'dimension the array info$( at the beginning of your program
files path$, filename$, info$()
fileExists = val(info$(0, 0)) 'non zero is true
end function
[saveit]
gfile$="A Notbasic.bas"
bottom=0
poz=0' temporary variable for increment for array
open gfile$ for output as #fil
while bottom< 46
thestring= rli(poz,bottom)
print #fil, thestring
thestring= gli(poz,bottom)
print #fil, thestring
thestring= bli(poz,bottom)
print #fil, thestring
poz=poz+1
if poz> 45 then poz= 0:bottom=bottom+1
wend
close #fil
goto [back]
end
' Generic screen
sub screen x,y
nomainwin
WindowWidth=x
WindowHeight=y
UpperLeftX=1
UpperLeftY=1
graphicbox #h.1, 0,460,800,800
graphicbox #h.2, 0,0,860,470
open "SUPER SHADE...THE DEPTH PROJECT" for window_nf as #h
print #h, "trapclose [quit]"
#h.1 "backcolor black;fill black;cls"
#h.1 "color white"' default color if no color has been chosen
#h.2 "backcolor black;fill black;cls"
#h.2 "color white"'
end sub
sub lesscolor handle$, x,y
if x>630 and x<730 and y>30 and y<130 then
r=r-1
g=g-1
b=b-1
if r<0 then r=0
if g<0 then g=0
if b<0 then b=0
#h.1 "size 20;color ";r;" ";g;" ";b;";set ";130;" ";80
#h.1 "place 100 10;down;backcolor black;color white;\ location ";mousx;" ";mousy;" RGB ";r;" ";g;" ";b;"****":call mixedcolor
#h.2 "place ";lx;" ";ly;";";updown$;";color ";r;" ";g;" ";b;";size 10;set ";lx;" ";ly
if corr=0 and updown$="down" then rli(mousx,mousy)=r:gli(mousx,mousy)=g:bli(mousx,mousy)=b
end if
end sub
sub morecolor handle$, x,y
if x>630 and x<730 and y>30 and y<130 then
r=r+1
g=g+1
b=b+1
if r>254 then r=254
if g>254 then g=254
if b>254 then b=254
#h.1 "down;size 20;color ";r;" ";g;" ";b;";set ";130;" ";80
#h.1 "place 100 10;down;backcolor black;color white;\ location ";mousx;" ";mousy;" RGB ";r;" ";g;" ";b;"****":call mixedcolor
#h.2 "place ";lx;" ";ly;";";updown$;";color ";r;" ";g;" ";b;";size 10;set ";lx;" ";ly
if corr=0 and updown$="down" then rli(mousx,mousy)=r:gli(mousx,mousy)=g:bli(mousx,mousy)=b
end if
if x>-1 and x<460 and y>-1 and y<460 then
lx=int(x/10)*10
ly=int(y/10)*10
mousx=int(x/10)
mousy=int(y/10)
if mousx>45 then mousx=45
if mousy>45 then mousy=45
#h.2 "place ";lx;" ";ly;";";updown$;";color ";r;" ";g;" ";b;";size 10;set ";lx;" ";ly
#h.2 "place ";plx;" ";ply;";down;color black;size 1;circle 6"
#h.2 "place ";lx;" ";ly;";down;color green;size 1;circle 6":plx=lx:ply=ly
if updown$="down" then #h.1 "";updown$;";size 1;color ";r;" ";g;" ";b;";set ";mousx;" ";mousy
#h.1 "size 1;place 100 10;down;backcolor black;color white;\ location ";mousx;" ";mousy;" RGB ";r;" ";g;" ";b;"****":call mixedcolor
#h.1 "color white;backcolor black;place 100 30;down;\ pen is ";updown$;"**Press 1-UP 2-DOWN****"
if corr=0 and updown$="down" then rli(mousx,mousy)=r:gli(mousx,mousy)=g:bli(mousx,mousy)=b
corr=0
end if
end sub
[inp]
ch$ = Inkey$
if ch$="w" then mousy=mousy-1
if ch$="s" then mousy=mousy+1
if ch$="d" then mousx=mousx+1
if ch$="a" then mousx=mousx-1
if ch$="1" then updown$="up"
if ch$="2" then updown$="down"
if ch$="p" then [saveit]
if ch$="l" then [loadit]
if ch$="n" then [savebmp]
if ch$="m" then [mask]
if mousx<0 then mousx=0:corr=1
if mousy<0 then mousy=0:corr=1
if mousx>45 then mousx=45:corr=1
if mousy>45 then mousy=45:corr=1
lx=mousx*10
ly=mousy*10
#h.2 "place ";lx;" ";ly;";";updown$;";color ";r;" ";g;" ";b;";size 10;set ";lx;" ";ly
#h.2 "place ";plx;" ";ply;";down;color black;size 1;circle 6"
#h.2 "place ";lx;" ";ly;";down;color green;size 1;circle 6":plx=lx:ply=ly
if updown$="down" then #h.1 "";updown$;";size 1;color ";r;" ";g;" ";b;";set ";mousx;" ";mousy
#h.1 "size 1;place 100 10;down;backcolor black;color white;\ location ";mousx;" ";mousy;" RGB ";r;" ";g;" ";b;"****":call mixedcolor
#h.1 "color white;backcolor black;place 100 30;down;\ pen is ";updown$;"**Press 1-UP 2-DOWN****"
if corr=0 and updown$="down" then rli(mousx,mousy)=r:gli(mousx,mousy)=g:bli(mousx,mousy)=b
corr=0
goto [back]