LB Booster
« 3D : ANAGLYPH PONG »

Welcome Guest. Please Login or Register.
Apr 1st, 2018, 04:39am



ATTENTION MEMBERS: Conforums will be closing it doors and discontinuing its service on April 15, 2018.
We apologize Conforums does not have any export functions to migrate data.
Ad-Free has been deactivated. Outstanding Ad-Free credits will be reimbursed to respective payment methods.

Thank you Conforums members.
Speed up Liberty BASIC programs by up to ten times!
Compile Liberty BASIC programs to compact, standalone executables!
Overcome many of Liberty BASIC's bugs and limitations!
LB Booster Resources
LB Booster documentation
LB Booster Home Page
LB Booster technical Wiki
Just BASIC forum
BBC BASIC Home Page
Liberty BASIC forum (the original)

« Previous Topic | Next Topic »
Pages: 1  Notify Send Topic Print
 thread  Author  Topic: 3D : ANAGLYPH PONG  (Read 280 times)
bluatigro
Full Member
ImageImageImage


member is offline

Avatar




PM

Gender: Male
Posts: 111
xx 3D : ANAGLYPH PONG
« Thread started on: Jun 9th, 2015, 11:10am »


you need red - blue glasses to see this

error :
- if i make a shpere bal
it does not reakt to the bats

Code:
WindowWidth = DisplayWidth
WindowHeight = DisplayHeight
global winx , winy
global scrnx , scrny , eye , you , thick
global state , speed
winx = WindowWidth
winy = WindowHeight
thick = 5
scrnx$ = str$( 350 )
prompt "Screen width in mm =" ; scrnx$
scrnx = val( scrnx$ )
scrny$ = str$( 280 )
prompt "Screen height in mm =" ; scrny$
scrny = val( scrny$ )
you$ = str$( 350 )
prompt "You - screen in mm =" ; you$
you = val( you$ )
eye = 70 ''pupil distance in mm
dim pen( 6 ) , cam( 6 ) , zone( 20 , 7 )
global comp , ball , human , h.p , c.p
global h.x , h.y , h.z , h.dx , h.dy
global c.dx , c.dy
global b.x , b.y , b.z , b.dx , b.dy , b.dz , b.size
ball = 1
comp = 2
human = 3
inqbe = 4
global qbesize : qbesize = 70
b.size = 10
h.z = qbesize - b.size
speed = 1
b.dx = sign( rnd(0) * 2 - 1 ) * speed
b.dy = sign( rnd(0) * 2 - 1 ) * speed
b.dz = 0 - speed
call zoneblock human  , h.x,h.y,h.z , 20,20,20
call zoneblock comp   , 0,0,h.z , 20,20,20
call zonesphere bal   , b.x,b.y,b.z , b.size


nomainwin
open "anaglyph 3D pong" for graphics as #m
  #m "trapclose [quit]"
  #m "fill black"
  #m "when mouseMove [mmove]"
  #m "setfocus"
  #m "rule "; _R2_MERGEPEN
  call scene
  timer 100 , [tmr]
wait
end

[quit]
  close #m
end

[mmove]
  h.x = MouseX - winx / 2
  h.y = MouseY - winy / 2
  h.x = h.x * scrnx / winx
  h.y = 0 - h.y * scrny / winy
wait

[tmr]
  if zonehit( human , bal ) then
    b.dx = sign( zone( human , 0 ) _
    - zone( bal , 0 ) ) * speed
    b.dy = sign( zone( human , 1 ) _
    - zone( bal , 1 ) ) * speed
    b.dz = 0 - abs( b.dz )
  end if
  if zonehit( comp , bal ) then
    b.dx = sign( zone( comp , 0 ) _
    - zone( bal , 0 ) ) * speed
    b.dy = sign( zone( comp , 1 ) _
    - zone( bal , 1 ) ) * speed
    b.dz = abs( b.dz )
  end if
  if zone( bal , 0 ) < 0 - qbesize + b.size then
    b.dx = abs( b.dx )
  end if
  if zone( bal , 0 ) > qbesize - b.size then
    b.dx = 0 - abs( b.dx )
  end if
  if zone( bal , 1 ) < 0 - qbesize + b.size then
    b.dy = abs( b.dy )
  end if
  if zone( bal , 1 ) > qbesize - b.size then
    b.dy = 0 - abs( b.dy )
  end if
  if zone( bal , 2 ) < 0 - qbesize + b.size then
    call zoneplace bal , 0,0,0
    c.p = c.p + 1
  end if
  if zone( bal , 2 ) > qbesize + b.size then
    call zoneplace bal , 0,0,0
    h.p = h.p + 1
  end if
  c.dx = sign( zone( bal , 0 ) _
  - zone( comp , 0 ) ) * speed * 0.8
  c.dy = sign( zone( bal , 1 ) _
  - zone( comp , 1 ) ) * speed * 0.8
  call zonemove comp , c.dx , c.dy , 0
  call zonemove bal , b.dx , b.dy , b.dz
  call zoneplace human , h.x , h.y , h.z
  call scene
wait

function sign( x )
  uit = 0
  if x < 0 then uit = -1
  if x > 0 then uit = 1
  sign = uit
end function

sub scene
  #m "fill black"
  call zonedraw human
  call zonedraw bal
  call zonedraw comp
  call cubo 0,0,0 , qbesize,qbesize,qbesize , thick
  #m "flush"
end sub

function tox( x , y , z , rl )
''catch x/0 error
  if z + you = 0 then tox = 0
''ofset red or blue
  o = ( eye / 2 ) / ( z + you ) * you - ( eye / 2 )
  o = o * rl
''ofset z + perspertif
  a = ( x + o ) / ( z + you ) * you
''from mm to pixels
  tox = winx / 2 + a * winx / scrnx
end function

function toy( x , y , z )
''catch x/0 error
  if z + you = 0 then toy = 0
''ofset z + perspectif
  a = y / ( z + you ) * you
''from mm to pixels
  toy = winy / 2 - a * winy / scrny
end function

function lenght( x , y , z )
  lenght = sqr( x^2 + y^2 + z^2 )
end function

sub pixel x , y , z
  call sphere x , y , z , 3 , 3
end sub

sub zonemove no , dx , dy , dz
  zone( no , 0 ) = zone( no , 0 ) + dx
  zone( no , 1 ) = zone( no , 1 ) + dy
  zone( no , 2 ) = zone( no , 2 ) + dz
end sub

sub zoneplace no , x , y , z
  zone( no , 0 ) = x
  zone( no , 1 ) = y
  zone( no , 2 ) = z
end sub

sub zoneblock no , x , y , z , dx , dy , dz
  zone( no , 0 ) = x
  zone( no , 1 ) = y
  zone( no , 2 ) = z
  zone( no , 3 ) = dx
  zone( no , 4 ) = dy
  zone( no , 5 ) = dz
  zone( no , 6 ) = -1
end sub

sub zonesphere no , x , y , z , r
  zone( no , 0 ) = x
  zone( no , 1 ) = y
  zone( no , 2 ) = z
  zone( no , 3 ) = 0
  zone( no , 4 ) = 0
  zone( no , 5 ) = 0
  zone( no , 6 ) = abs( r )
end sub

sub zonedraw no
  if zone( no , 6 ) < 0 then
    call cubo zone( no , 0 ) _
            , zone( no , 1 ) _
            , zone( no , 2 ) _
            , zone( no , 3 ) _
            , zone( no , 4 ) _
            , zone( no , 5 ) , thick
  else
    call sphere zone( no , 0 ) _
              , zone( no , 1 ) _
              , zone( no , 2 ) _
              , zone( no , 6 ) , thick
  end if
end sub

function zonehit( no1 , no2 )
''zone 1 and zone 2 = block
  if zone( no1 , 6 ) < 0 _
  and zone( no2 , 6 ) < 0 then
    dx = abs( zone( no1 , 0 ) - zone( no2 , 0 ) )
    dy = abs( zone( no1 , 1 ) - zone( no2 , 1 ) )
    dz = abs( zone( no1 , 2 ) - zone( no2 , 2 ) )
    ax = zone( no1 , 3 ) + zone( no2 , 3 )
    ay = zone( no1 , 4 ) + zone( no2 , 4 )
    az = zone( no1 , 5 ) + zone( no2 , 5 )
    zonehit = dx < ax and dy < ay and dz < ay
  end if
''zone 1 and zone 2 = sphere
  if zone( no1 , 6 ) > 0 _
  and zone( no2 , 6 ) > 0 then
    x1 = zone( no1 , 0 )
    y1 = zone( no1 , 1 )
    z1 = zone( no1 , 2 )
    d1 = zone( no1 , 6 )
    x2 = zone( no2 , 0 )
    y2 = zone( no2 , 1 )
    z2 = zone( no2 , 2 )
    d2 = zone( no2 , 6 )
    dis = sqr( ( x1 - x2 ) ^ 2 _
    + ( y1 - y2 ) ^ 2 _
    + ( z1 - z2 ) ^ 2 )
    zonehit = dis < ( d1 + d2 )
  end if
''zone 1 = sphere  zone 2 = block
  if zone( no1 , 6 ) > 0 _
  and zone( no2 , 6 ) < 0 then
    h = no1
    no1 = no2
    no2 = h
  end if
''zone 1 = block  zone 2 = sphere
  diss = 0
  x = 0 : y = 1 : z = 2 : dx = 3 : dy = 4 : dz = 5 : r = 6
  if zone( no2 , x ) _
  < ( zone( no1 , x ) - zone( no1 , dx ) ) then
    diss = diss + ( zone( no2 , x ) _
    - ( zone( no1 , x ) - zone( no1 , dx ) ) ) ^ 2
  else
    if zone( no2 , x ) _
    > ( zone( no1 , x ) + zone( no1 , dx ) ) then
      diss = diss + ( zone( no2 , x ) _
      - ( zone( no1 , x ) + zone( no1 , dx ) ) ) ^ 2
    end if
  end if
  if zone( no2 , y ) _
  < ( zone( no1 , y ) - zone( no1 , dy ) ) then
    diss = diss + ( zone( no2 , y ) _
    - ( zone( no1 , y ) - zone( no1 , dy ) ) ) ^ 2
  else
    if zone( no2 , y ) _
    > ( zone( no1 , y ) + zone( no1 , dy ) ) then
      diss = diss + ( zone( no2 , y ) _
      - ( zone( no1 , y ) + zone( no1 , dy ) ) ) ^ 2
    end if
  end if
  if zone( no2 , z ) _
  < ( zone( no1 , z ) - zone( no1 , dz ) ) then
    diss = diss + ( zone( no2 , z ) _
    - ( zone( no1 , z ) - zone( no1 , dz ) ) ) ^ 2
  else
    if zone( no2 , z ) _
    > ( zone( no1 , z ) + zone( no1 , dz ) ) then
      diss = diss + ( zone( no2 , z ) _
      - ( zone( no1 , z ) + zone( no1 , dz ) ) ) ^ 2
    end if
  end if
  zonehit = diss < zone( no2 , 6 ) ^ 2
end function

sub sphere x , y , z , d , t
  a = tox( x , y , z , 1 )
  b = toy( x , y , z )
  d = d / ( z + winx ) * winx
  t = t / ( z + winx ) * winx
  #m "size " ; t
  #m "goto " ; a ; " " ; b
  #m "down"
  #m "color red"
  #m "circle " ; d
  #m "up"
  a = tox( x , y , z , -1 )
  #m "goto " ; a ; " " ; b
  #m "down"
  #m "color blue"
  #m "circle " ; d
  #m "up"
end sub

sub lino x1 , y1 , z1 , x2 , y2 , z2 , thick
  #m "size "; thick
  ax = tox( x1 , y1 , z1 , 1 )
  ay = toy( x1 , y1 , z1 )
  bx = tox( x2 , y2 , z2 , 1 )
  by = toy( x2 , y2 , z2 )
  #m "down"
  #m "color red"
  #m "line " ; ax ; " " ; ay ; " " ; bx ; " " ; by
  #m "up"
  ax = tox( x1 , y1 , z1 , -1 )
  ay = toy( x1 , y1 , z1 )
  bx = tox( x2 , y2 , z2 , -1 )
  by = toy( x2 , y2 , z2 )
  #m "down"
  #m "color blue"
  #m "line " ; ax ; " " ; ay ; " " ; bx ; " " ; by
  #m "up"
end sub

sub cubo mx , my , mz , dx , dy , dz , thick

  call lino mx+dx,my+dy,mz+dz,mx-dx,my+dy,mz+dz,thick
  call lino mx+dx,my+dy,mz-dz,mx-dx,my+dy,mz-dz,thick
  call lino mx+dx,my-dy,mz+dz,mx-dx,my-dy,mz+dz,thick
  call lino mx+dx,my-dy,mz-dz,mx-dx,my-dy,mz-dz,thick

  call lino mx+dx,my+dy,mz+dz,mx+dx,my-dy,mz+dz,thick
  call lino mx+dx,my+dy,mz-dz,mx+dx,my-dy,mz-dz,thick
  call lino mx-dx,my+dy,mz+dz,mx-dx,my-dy,mz+dz,thick
  call lino mx-dx,my+dy,mz-dz,mx-dx,my-dy,mz-dz,thick

  call lino mx+dx,my+dy,mz+dz,mx+dx,my+dy,mz-dz,thick
  call lino mx+dx,my-dy,mz+dz,mx+dx,my-dy,mz-dz,thick
  call lino mx-dx,my+dy,mz+dz,mx-dx,my+dy,mz-dz,thick
  call lino mx-dx,my-dy,mz+dz,mx-dx,my-dy,mz-dz,thick

end sub
 


i have no stereo scopic vision
so let ne know if somthing is wrong
User IP Logged

Pages: 1  Notify Send Topic Print
« Previous Topic | Next Topic »

| |

This forum powered for FREE by Conforums ©
Terms of Service | Privacy Policy | Conforums Support | Parental Controls