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Topic: Object Oriented Liberty BASIC? (Read 3296 times) |
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bluatigro
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Re: Object Oriented Liberty BASIC?
« Reply #10 on: Jan 20th, 2015, 11:11am » |
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'include error ? or wat else do i wrong ? _math.bas Code:
''bluatigro 20 jan 2015 :
''_math.bas
global pi , golden.ratio
pi = atn( 1 ) * 4
golden.ratio = ( sqr( 5 ) - 1 ) / 2
global true , false
true = not( false )
end
function rad( deg )
rad = deg * pi / 180
end function
_color.bas Code:
'include _math.bas
''bluatigro 20 jan 2015 :
''_color.bas
global black$ , red$ , green$ , yellow$
global blue$ , magenta$ , cyan$ , white$
global gray$ , pink$ , purple$ , orange$
black$ = rgb$( 000 , 000 , 000 )
red$ = rgb$( 255 , 000 , 000 )
green$ = rgb$( 000 , 255 , 000 )
yellow$ = rgb$( 255 , 255 , 000 )
blue$ = rgb$( 000 , 000 , 255 )
magenta$ = rgb$( 255 , 000 , 255 )
cyan$ = rgb$( 000 , 255 , 255 )
white$ = rgb$( 255 , 255 , 255 )
gray$ = rgb$( 127 , 127 , 127 )
pink$ = rgb$( 255 , 127 , 127 )
purple$ = rgb$( 127 , 000 , 127 )
orange$ = rgb$( 255 , 127 , 000 )
end
function rgb$( r , g , b )
r = r and 255
g = g and 255
b = b and 255
rgb$ = str$( r ); " " ; g * 256 ; " " ; b * 256 ^ 2
end function
function red( clr$ )
red = val( word$( clr$ , 1 ) )
end function
function green( clr )
green = val( word$( clr$ , 2 ) )
end function
function blue( clr$ )
blue = val( word$( clr$ , 3 ) )
end function
function klmix$( kl1$ , f , kl2$ )
r1 = red( kl1$ )
g1 = green( kl1$ )
b1 = blue( kl1$ )
r2 = red( kl2$ )
g2 = green( kl2$ )
b2 = blue( kl2$ )
r = r1 + f * ( r2 - r1 )
g = g1 + f * ( g2 - g1 )
b = b1 + f * ( b2 - b1 )
klmix$ = rgb$( r , g , b )
end function
function rainbow$( deg )
rainbow$ = rgb$( sin( rad( deg ) ) * 127 + 128 _
, sin( rad( deg + 120 ) ) * 127 + 128 _
, sin( rad( deg - 120 ) ) * 127 + 128 )
end function
_sphere.bas Code:
'include _color.bas
''bluatigro 20 jan 1015
''_sphere.bas
WindowWidth = DisplayWitdh
WindowHeight = DisplayHeight
global winx , winy
winx = WindowWidth
winy = WindowHeight
global height
sub sphere h$ , x , y , z , d , clr$
if abs( height - y ) < d then
dd = sqr( d ^ 2 - ( height - y ) ^ 2 + .001 ) * 2
kl$ = mix$( clr$ , .5 - ( height - y ) / d / 2 , black$ )
#h$ "goto " ; x + winx / 2 ;" "; winy / 2 - height - z / 4
#h$ "backcolor " ; kl$
#h$ "color" ; kl$
#h$ "down"
#h$ "ellipsefilled "; dd ;" "; dd / 4
#h$ "up"
end if
end sub
main Code:
'include "_sphere.bas"
nomainwin
open "sphere-test" for graphics as #m
#m "trapclose [quit]"
for height = 0-winy/2 to winy/2
call sphere #m , 0 , 0 , 0 , 50 , red$
next height
wait
[quit]
close #m
end
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Richard Russell
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Re: Object Oriented Liberty BASIC?
« Reply #11 on: Jan 20th, 2015, 11:24am » |
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on Jan 20th, 2015, 11:11am, bluatigro wrote: Nothing "wrong" exactly, but you are hoping that 'include can be 'nested', i.e. that one included file can include another file, etc. Unfortunately it doesn't work like that in LBB, you can only use 'include in your 'main program':
Code:nomainwin
open "sphere-test" for graphics as #m
#m "trapclose [quit]"
for height = 0-winy/2 to winy/2
call sphere #m , 0 , 0 , 0 , 50 , red$
next height
wait
[quit]
close #m
end
'include _sphere.bas
'include _math.bas
'include _color.bas As far as I'm aware LB Workshop's include has the same limitation.
Richard
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bluatigro
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Re: Object Oriented Liberty BASIC?
« Reply #12 on: Jan 20th, 2015, 2:06pm » |
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i tryed this Code:
nomainwin
open "" for graphics as #m
#m "trapclose [quit]"
#m "fill black"
for height = 0-winy/2 to winy/2
call sphere 0 , 0 , 0 , 50 , red$
next height
wait
[quit]
close #m
end
'include _math.bas
'include _color.bas
'include _sphere.bas
Code:
''bluatigro 20 jan 1015
''_sphere.bas
WindowWidth = DisplayWitdh
WindowHeight = DisplayHeight
global winx , winy
winx = WindowWidth
winy = WindowHeight
global height
sub sphere x , y , z , d , clr$
if abs( height - y ) < d then
dd = sqr( d ^ 2 - ( height - y ) ^ 2 + .001 ) * 2
kl$ = mix$( clr$ , .5 - ( height - y ) / d / 2 , black$ )
#m "goto " ; x + winx / 2 ;" "; winy / 2 - height - z / 4
#m "backcolor " ; kl$
#m "color" ; kl$
#m "down"
#m "ellipsefilled "; dd ;" "; dd / 4
#m "up"
end if
end sub
_math.bas and _color.bas are not changed
error : - where is my red sphere - the window isnt fulscreen
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Richard Russell
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Re: Object Oriented Liberty BASIC?
« Reply #13 on: Jan 20th, 2015, 4:42pm » |
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on Jan 20th, 2015, 2:06pm, bluatigro wrote:- where is my red sphere - the window isnt fulscreen |
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I think your problem is that the code is now in the wrong sequence. Your 'included' file _sphere.bas contains both initialisation code which must come before the 'open for graphics' (e.g. setting WindowWidth and WindowHeight) and code which must come after the open statement (e.g. sub sphere). That can't work!
You either need to transfer the initialisation code into the 'main program', or you need to split your included file into two parts (e.g. _sphereinit.bas and _spheresub.bas) so you can include them in different places:
Code:nomainwin
'include _sphereinit.bas
open "" for graphics as #m
#m "trapclose [quit]"
#m "fill black"
for height = 0-winy/2 to winy/2
call sphere 0 , 0 , 0 , 50 , red$
next height
wait
[quit]
close #m
end
'include _spheresub.bas There's nothing 'magic' about 'include: the resulting 'merged' program must follow all the usual rules governing the order in which things are declared.
Richard.
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bluatigro
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Re: Object Oriented Liberty BASIC?
« Reply #14 on: Jan 23rd, 2015, 11:30am » |
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update : - all global's are now in *_init.bas
error : - same errors
Code:
'include _fullscreen_init.bas
'include _math_init.bas
'include _color_init.bas
'include _sphere_init.bas
nomainwin
open "" for graphics as #m
#m "trapclose [quit]"
#m "fill black"
for height = 0-winy/2 to winy/2
call sphere 0 , 0 , 0 , 50 , red$
next height
wait
[quit]
close #m
end
'include _math.bas
'include _color.bas
'include _sphere.bas
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Richard Russell
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Re: Object Oriented Liberty BASIC?
« Reply #15 on: Jan 23rd, 2015, 11:39am » |
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on Jan 23rd, 2015, 11:30am, bluatigro wrote:all global's are now in *_init.bas same errors |
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As documented, LBB ignores 'include directives at the very start of the program (this is to maximise compatibility with LB Workshop). If your code is exactly as you listed, that will be the explanation. Add at least one line before the first include:
Code:
' the first line must not be an include
'include _fullscreen_init.bas
'include _math_init.bas
'include _color_init.bas
'include _sphere_init.bas
nomainwin
open "" for graphics as #m
#m "trapclose [quit]"
#m "fill black"
for height = 0-winy/2 to winy/2
call sphere 0 , 0 , 0 , 50 , red$
next height
wait
[quit]
close #m
end
'include _math.bas
'include _color.bas
'include _sphere.bas Richard.
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bluatigro
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Re: Object Oriented Liberty BASIC?
« Reply #16 on: Jan 24th, 2015, 1:41pm » |
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tryed Code:
''bluatigro 24 jan 2015
''sphere_test.bas
'include _fullscreen_init.bas
'include _math_init.bas
'include _color_init.bas
'include _sphere_init.bas
nomainwin
open "" for graphics as #m
#m "trapclose [quit]"
#m "fill " ; black$
for height = 0-winy/2 to winy/2
call sphere 0 , 0 , 0 , 50 , red$
next height
wait
[quit]
close #m
end
'include _math.bas
'include _color.bas
'include _sphere.bas
stil not working
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Richard Russell
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Re: Object Oriented Liberty BASIC?
« Reply #17 on: Jan 24th, 2015, 2:28pm » |
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on Jan 24th, 2015, 1:41pm, bluatigro wrote: This works perfectly for me:
_math_init.bas: Code:global pi , golden.ratio
pi = atn( 1 ) * 4
golden.ratio = ( sqr( 5 ) - 1 ) / 2
global true , false
true = not( false ) _color_init.bas: Code:global black$ , red$ , green$ , yellow$
global blue$ , magenta$ , cyan$ , white$
global gray$ , pink$ , purple$ , orange$
black$ = rgb$( 000 , 000 , 000 )
red$ = rgb$( 255 , 000 , 000 )
green$ = rgb$( 000 , 255 , 000 )
yellow$ = rgb$( 255 , 255 , 000 )
blue$ = rgb$( 000 , 000 , 255 )
magenta$ = rgb$( 255 , 000 , 255 )
cyan$ = rgb$( 000 , 255 , 255 )
white$ = rgb$( 255 , 255 , 255 )
gray$ = rgb$( 127 , 127 , 127 )
pink$ = rgb$( 255 , 127 , 127 )
purple$ = rgb$( 127 , 000 , 127 )
orange$ = rgb$( 255 , 127 , 000 ) _sphere_init.bas: Code:WindowWidth = DisplayWidth
WindowHeight = DisplayHeight
global winx , winy
winx = WindowWidth
winy = WindowHeight
global height _math.bas: Code:function rad( deg )
rad = deg * pi / 180
end function _color.bas: Code:function rgb$( r , g , b )
r = r and 255
g = g and 255
b = b and 255
rgb$ = str$( r ); " " ; g * 256 ; " " ; b * 256 ^ 2
end function
function red( clr$ )
red = val( word$( clr$ , 1 ) )
end function
function green( clr$ )
green = val( word$( clr$ , 2 ) )
end function
function blue( clr$ )
blue = val( word$( clr$ , 3 ) )
end function
function klmix$( kl1$ , f , kl2$ )
r1 = red( kl1$ )
g1 = green( kl1$ )
b1 = blue( kl1$ )
r2 = red( kl2$ )
g2 = green( kl2$ )
b2 = blue( kl2$ )
r = r1 + f * ( r2 - r1 )
g = g1 + f * ( g2 - g1 )
b = b1 + f * ( b2 - b1 )
klmix$ = rgb$( r , g , b )
end function
function rainbow$( deg )
rainbow$ = rgb$( sin( rad( deg ) ) * 127 + 128 _
, sin( rad( deg + 120 ) ) * 127 + 128 _
, sin( rad( deg - 120 ) ) * 127 + 128 )
end function _sphere.bas: Code:sub sphere h$, x , y , z , d , clr$
if abs( height - y ) < d then
dd = sqr( d ^ 2 - ( height - y ) ^ 2 + .001 ) * 2
kl$ = klmix$( clr$ , .5 - ( height - y ) / d / 2 , black$ )
#h$ "goto " ; x + winx / 2 ;" "; winy / 2 - height - z / 4
#h$ "backcolor " ; kl$
#h$ "color " ; kl$
#h$ "down"
#h$ "ellipsefilled "; dd ;" "; dd / 4
#h$ "up"
end if
end sub Main Program: Code:''bluatigro 24 jan 2015
''sphere_test.bas
'include _math_init.bas
'include _color_init.bas
'include _sphere_init.bas
nomainwin
open "" for graphics as #m
#m "trapclose [quit]"
#m "fill " ; black$
for height = 0-winy/2 to winy/2
call sphere "#m", 0 , 0 , 0 , 50 , red$
next height
wait
[quit]
close #m
end
'include _math.bas
'include _color.bas
'include _sphere.bas
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bluatigro
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Re: Object Oriented Liberty BASIC?
« Reply #18 on: Jan 29th, 2015, 08:44am » |
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update : - _sphere.bas extended whit 'egg'
error ? : - i got the same as you - but i got a white screen whit nothing
_sphere.bas Code:
''bluatigro 29 jan 1015
''_sphere.bas
sub sphere x , y , z , d , clr$
if abs( height - y ) < d then
dd = sqr( d ^ 2 - ( height - y ) ^ 2 + .001 ) * 2
kl$ = color.mix$( clr$ , .5 - ( height - y ) / d / 2 , black$ )
#m "goto " ; x + winx / 2 ; " " ; winy / 2 - height - z / 4
#m "backcolor " ; kl$
#m "color" ; kl$
#m "down"
#m "ellipsefilled "; dd ;" "; dd / 4
#m "up"
end if
end sub
sub egg x1 , y1 , z1 , d1 , x2 , y2 , z2 , d2 , dm , kl$ , no
af = sqr( ( x1 - x2 ) ^ 2 _
+ ( y1 - y2 ) ^ 2 + ( z1 - z2 ) ^ 2 + 1 )
dx = ( x2 - x1 ) / af
dy = ( y2 - y1 ) / af
dz = ( z2 - z1 ) / af
dd = ( d2 - d1 ) / af
dh = ( d1 + d2 ) / 2
if no < 2 then no = af
if no > af then no = af
for i = 0 to af step af / no
call sphere x1 + dx * i _
, y1 + dy * i , z1 + dz * i _
, d1 + dd * i + sin( i * pi / af ) _
* ( dm - dh ) , kl$
next i
end sub
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bluatigro
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Re: Object Oriented Liberty BASIC?
« Reply #19 on: Feb 6th, 2015, 10:17am » |
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i tested the stuff in 1 file
i got a black screen whit nothing
Code:
''bluatigro 6 feb 2015
''sphere_test_2.bas
WindowWidth = DisplayWidth
WindowHeight = DisplayHeight
global winx , winy
winx = WindowWidth
winy = WindowHeight
global pi , golden.ratio
pi = atn( 1 ) * 4
golden.ratio = ( sqr( 5 ) - 1 ) / 2
global true , false
true = not( false )
global black$ , red$ , green$ , yellow$
global blue$ , magenta$ , cyan$ , white$
global gray$ , pink$ , purple$ , orange$
black$ = rgb$( 000 , 000 , 000 )
red$ = rgb$( 255 , 000 , 000 )
green$ = rgb$( 000 , 255 , 000 )
yellow$ = rgb$( 255 , 255 , 000 )
blue$ = rgb$( 000 , 000 , 255 )
magenta$ = rgb$( 255 , 000 , 255 )
cyan$ = rgb$( 000 , 255 , 255 )
white$ = rgb$( 255 , 255 , 255 )
gray$ = rgb$( 127 , 127 , 127 )
pink$ = rgb$( 255 , 127 , 127 )
purple$ = rgb$( 127 , 000 , 127 )
orange$ = rgb$( 255 , 127 , 000 )
global height
nomainwin
open "" for graphics as #m
#m "trapclose [quit]"
#m "fill " ; black$
for height = 0-winy/2 to winy/2
call sphere 0 , 0 , 0 , 50 , red$
next height
wait
[quit]
close #m
end
''math
function rad( deg )
rad = deg * pi / 180
end function
function range( l , h )
range = rnd(0) * ( h - l ) + l
end sub
function nr$( no , max )
nr$ = right$( "00000000" ; no , max )
end function
''color
function rgb$( r , g , b )
r = r and 255
g = g and 255
b = b and 255
rgb$ = str$( r ); " " ; g * 256 ; " " ; b * 256 ^ 2
end function
function color.red( clr$ )
color.red = val( word$( clr$ , 1 ) )
end function
function color.green( clr$ )
color.green = val( word$( clr$ , 2 ) )
end function
function color.blue( clr$ )
color.blue = val( word$( clr$ , 3 ) )
end function
function color.mix$( kl1$ , f , kl2$ )
r1 = color.red( kl1$ )
g1 = color.green( kl1$ )
b1 = color.blue( kl1$ )
r2 = color.red( kl2$ )
g2 = color.green( kl2$ )
b2 = color.blue( kl2$ )
r = r1 + f * ( r2 - r1 )
g = g1 + f * ( g2 - g1 )
b = b1 + f * ( b2 - b1 )
klmix$ = rgb$( r , g , b )
end function
function rainbow$( deg )
rainbow$ = rgb$( sin( rad( deg ) ) * 127 + 128 _
, sin( rad( deg + 120 ) ) * 127 + 128 _
, sin( rad( deg - 120 ) ) * 127 + 128 )
end function
''sphere
sub sphere x , y , z , d , clr$
if abs( height - y ) < d then
dd = sqr( d ^ 2 - ( height - y ) ^ 2 + .001 ) * 2
kl$ = color.mix$( clr$ , .5 - ( height - y ) / d / 2 , black$ )
#m "goto " ; x + winx / 2 ; " " ; winy / 2 - height - z / 4
#m "backcolor " ; kl$
#m "color" ; kl$
#m "down"
#m "ellipsefilled "; dd ;" "; dd / 4
#m "up"
end if
end sub
sub egg x1 , y1 , z1 , d1 , x2 , y2 , z2 , d2 , dm , kl$ , no
af = sqr( ( x1 - x2 ) ^ 2 _
+ ( y1 - y2 ) ^ 2 + ( z1 - z2 ) ^ 2 + 1 )
dx = ( x2 - x1 ) / af
dy = ( y2 - y1 ) / af
dz = ( z2 - z1 ) / af
dd = ( d2 - d1 ) / af
dh = ( d1 + d2 ) / 2
if no < 2 then no = af
if no > af then no = af
for i = 0 to af step af / no
call sphere x1 + dx * i _
, y1 + dy * i , z1 + dz * i _
, d1 + dd * i + sin( i * pi / af ) _
* ( dm - dh ) , kl$
next i
end sub
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Richard Russell
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Re: Object Oriented Liberty BASIC?
« Reply #20 on: Feb 6th, 2015, 11:01am » |
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on Feb 6th, 2015, 10:17am, bluatigro wrote:| i got a black screen whit nothing |
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Two mistakes:
Code:
klmix$ = rgb$( r , g , b )
should be:
color.mix$ = rgb$( r , g , b ) and:
Code:
#m "color" ; kl$
should be:
#m "color " ; kl$ Richard.
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bluatigro
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Re: Object Oriented Liberty BASIC?
« Reply #21 on: Feb 6th, 2015, 12:36pm » |
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@ richard : - i changed the include *.bas to
error : - i got a smal white screen
Code:
''bluatigro 6 feb 2015
''_color.bas
function rgb$( r , g , b )
''create a color-object$
r = r and 255
g = g and 255
b = b and 255
rgb$ = str$( r ); " " ; g * 256 ; " " ; b * 256 ^ 2
end function
function color.red( clr$ )
''get red part of color-object$
color.red = val( word$( clr$ , 1 ) )
end function
function color.green( clr )
''get green part of color-object$
color.green = val( word$( clr$ , 2 ) )
end function
function color.blue( clr$ )
''get blue part of color-object$
color.blue = val( word$( clr$ , 3 ) )
end function
function color.mix$( kl1$ , f , kl2$ )
''mix 2 color-object$ into 1 new
r1 = color.red( kl1$ )
g1 = color.green( kl1$ )
b1 = color.blue( kl1$ )
r2 = color.red( kl2$ )
g2 = color.green( kl2$ )
b2 = color.blue( kl2$ )
r = r1 + f * ( r2 - r1 )
g = g1 + f * ( g2 - g1 )
b = b1 + f * ( b2 - b1 )
color.mix$ = rgb$( r , g , b )
end function
function rainbow$( deg )
rainbow$ = rgb$( sin( rad( deg ) ) * 127 + 128 _
, sin( rad( deg + 120 ) ) * 127 + 128 _
, sin( rad( deg - 120 ) ) * 127 + 128 )
end function
Code:
''bluatigro 6 feb 2015
''_sphere.bas
sub sphere x , y , z , d , clr$
if abs( height - y ) < d then
dd = sqr( d ^ 2 - ( height - y ) ^ 2 + .001 ) * 2
kl$ = color.mix$( clr$ , .5 - ( height - y ) / d / 2 , black$ )
#m "goto " ; x + winx / 2 ; " " ; winy / 2 - height - z / 4
#m "backcolor " ; kl$
#m "color " ; kl$
#m "down"
#m "ellipsefilled "; dd ; " " ; dd / 4
#m "up"
end if
end sub
sub egg x1 , y1 , z1 , d1 , x2 , y2 , z2 , d2 , dm , kl$ , no
af = sqr( ( x1 - x2 ) ^ 2 _
+ ( y1 - y2 ) ^ 2 + ( z1 - z2 ) ^ 2 + 1 )
dx = ( x2 - x1 ) / af
dy = ( y2 - y1 ) / af
dz = ( z2 - z1 ) / af
dd = ( d2 - d1 ) / af
dh = ( d1 + d2 ) / 2
if no < 2 then no = af
if no > af then no = af
for i = 0 to af step af / no
call sphere x1 + dx * i _
, y1 + dy * i , z1 + dz * i _
, d1 + dd * i + sin( i * pi / af ) _
* ( dm - dh ) , kl$
next i
end sub
Code:
''bluatigro 6 feb 2015
''sphere_test_2.bas
'include _fullscreen_init.bas
'include _math_init.bas
'include _color_init.bas
global height
nomainwin
open "" for graphics as #m
#m "trapclose [quit]"
#m "fill " ; black$
for height = 0-winy/2 to winy/2
call sphere 0 , 0 , 0 , 50 , red$
next height
wait
[quit]
close #m
end
'include _math.bas
'include _color.bas
'include _sphere.bas
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Richard Russell
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Re: Object Oriented Liberty BASIC?
« Reply #22 on: Feb 6th, 2015, 1:28pm » |
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on Feb 6th, 2015, 12:36pm, bluatigro wrote:| error : - i got a smal white screen |
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The beta version of LBB you have contains File... Insert and File... Compare so I suggest you replace each 'include directive with the file itself, and then compare the merged result with the working version.
Generally, I would recommend only using 'include with modules that have been thoroughly tested and are known to work. Otherwise it's too difficult to debug a program using includes.
Richard.
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bluatigro
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Re: Object Oriented Liberty BASIC?
« Reply #23 on: Feb 8th, 2015, 09:05am » |
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in the begining it was 1 file but i splitted it later because i want to write in parts so i dont have to write it twice or more i want to extend this farder whit more parts [ see 3d line cubes ] and i can only post 10K here
in the future my files wil be bigger if i dont use include
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bluatigro
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Re: Object Oriented Liberty BASIC?
« Reply #24 on: Feb 8th, 2015, 10:03am » |
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@ richard : - i tryed it
i got rid of al the errors
working Code:
''bluatigro 8 feb 2015
''sphere_test_3.bas
''bluatigro 8 feb 2015
''_fullscreen_init.bas
WindowWidth = DisplayWidth
WindowHeight = DisplayHeight
global winx , winy
winx = WindowWidth
winy = WindowHeight
''bluatigro 8 feb 2015
''_math_init.bas
global pi , golden.ratio
pi = atn( 1 ) * 4
golden.ratio = ( sqr( 5 ) - 1 ) / 2
global true , false
true = not( false )
''bluatigro 8 feb 2015
''_color_init.bas
global black$ , red$ , green$ , yellow$
global blue$ , magenta$ , cyan$ , white$
global gray$ , pink$ , purple$ , orange$
black$ = rgb$( 000 , 000 , 000 )
red$ = rgb$( 255 , 000 , 000 )
green$ = rgb$( 000 , 255 , 000 )
yellow$ = rgb$( 255 , 255 , 000 )
blue$ = rgb$( 000 , 000 , 255 )
magenta$ = rgb$( 255 , 000 , 255 )
cyan$ = rgb$( 000 , 255 , 255 )
white$ = rgb$( 255 , 255 , 255 )
gray$ = rgb$( 127 , 127 , 127 )
pink$ = rgb$( 255 , 127 , 127 )
purple$ = rgb$( 127 , 000 , 127 )
orange$ = rgb$( 255 , 127 , 000 )
global height
nomainwin
open "" for graphics as #m
#m "trapclose [quit]"
#m "fill " ; black$
for height = 0-winy/2 to winy/2
call sphere 0 , 0 , 0 , 50 , red$
next height
wait
[quit]
close #m
end
''bluatigro 8 feb 2015
''_math.bas
function rad( deg )
''calculate radians outof degrees
rad = deg * pi / 180
end function
function range( low , high )
''get a random double between low and high
range = rnd(0) * ( high - low ) + low
end sub
function nr$( no , max )
''format a number into a string
nr$ = right$( "0000000000" ; no , max )
end function
''bluatigro 8 feb 2015
''_color.bas
function rgb$( r , g , b )
''create a color-object$
r = r and 255
g = g and 255
b = b and 255
rgb$ = str$( r ); " " ; g * 256 ; " " ; b * 256 ^ 2
end function
function color.red( clr$ )
''get red part of color-object$
color.red = val( word$( clr$ , 1 ) )
end function
function color.green( clr$ )
''get green part of color-object$
color.green = val( word$( clr$ , 2 ) )
end function
function color.blue( clr$ )
''get blue part of color-object$
color.blue = val( word$( clr$ , 3 ) )
end function
function color.mix$( kl1$ , f , kl2$ )
''mix 2 color-object$ into 1 new
r1 = color.red( kl1$ )
g1 = color.green( kl1$ )
b1 = color.blue( kl1$ )
r2 = color.red( kl2$ )
g2 = color.green( kl2$ )
b2 = color.blue( kl2$ )
r = r1 + f * ( r2 - r1 )
g = g1 + f * ( g2 - g1 )
b = b1 + f * ( b2 - b1 )
color.mix$ = rgb$( r , g , b )
end function
function rainbow$( deg )
rainbow$ = rgb$( sin( rad( deg ) ) * 127 + 128 _
, sin( rad( deg + 120 ) ) * 127 + 128 _
, sin( rad( deg - 120 ) ) * 127 + 128 )
end function
''bluatigro 8 feb 2015
''_sphere.bas
sub sphere x , y , z , d , clr$
if abs( height - y ) < d then
dd = sqr( d ^ 2 - ( height - y ) ^ 2 + .001 ) * 2
kl$ = color.mix$( clr$ , .5 - ( height - y ) / d / 2 , black$ )
#m "goto " ; x + winx / 2 ; " " ; winy / 2 - height - z / 4
#m "backcolor " ; kl$
#m "color " ; kl$
#m "down"
#m "ellipsefilled "; dd ; " " ; dd / 4
#m "up"
end if
end sub
sub egg x1 , y1 , z1 , d1 , x2 , y2 , z2 , d2 , dm , kl$ , no
af = sqr( ( x1 - x2 ) ^ 2 _
+ ( y1 - y2 ) ^ 2 + ( z1 - z2 ) ^ 2 + 1 )
dx = ( x2 - x1 ) / af
dy = ( y2 - y1 ) / af
dz = ( z2 - z1 ) / af
dd = ( d2 - d1 ) / af
dh = ( d1 + d2 ) / 2
if no < 2 then no = af
if no > af then no = af
for i = 0 to af step af / no
call sphere x1 + dx * i _
, y1 + dy * i , z1 + dz * i _
, d1 + dd * i + sin( i * pi / af ) _
* ( dm - dh ) , kl$
next i
end sub
but when i split it it does not work . why ?
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