i solved the button array problem partly
error :
- the AI does not move
Code:
WindowWidth = 600
WindowHeight = 600
nomainwin
dim bord(9),leeg(9)
for x=0 to 2
for y=0 to 2
button #m.b,str$(x+3*y+1),bttn,UL,x*200,y*200,200,200
maphandle #m.b,"#m.b";x+3*y
next y
next x
global human,comp,player
human=0
comp=1
open "NOT 3" for window as #m
#m "trapclose [quit]"
#m "font Corier_new 90 bold"
#m "setfocus"
call newgame
wait
sub bttn h$
q=val(right$(h$,1))
if bord(q) then
notice "Move your X on a empty place !!"
exit sub
end if
#h$ , "X"
notice "You pressed button ";q+1
player=comp
end sub
sub ai
tel=0
for i=0 to 8
if not(bord(i)) then
leeg(tel)=i
tel=tel+1
end if
next i
for i=0 to tel
dice=int(rnd(0)*tel)
h=leeg(dice)
leeg(dice)=leeg(i)
leeg(i)=h
next i
for i=0 to tel
bord(leeg(i))=1
if not(anyrow()) then
fl=i
goto [zetfount]
end if
bord(leeg(i))=0
next i
fl=int(rnd(0)*tel)
[zetfount]
notice "I move on ";fl+1
h$ = "m.b";fl
#h$ , "X"
player=human
end sub
function row(a,b,c)
row=bord(a)and bord(b)and bord(c)
end function
function anyrow()
anyrow=row(0,1,2) _
or row(3,4,5) _
or row(6,7,8) _
or row(0,3,6) _
or row(1,4,7) _
or row(2,5,8)
end function
sub newgame
for i=1 to 9
bord(i-1)=0
'' #m.b;i,str$(i)
next i
confirm chr$(13)+"Welkome by NOT 3 ."+chr$(13) _
+"A game by bluatigro ."+chr$(13) _
+"Target of the game :"+chr$(13) _
+"move your X so that" +chr$(13) _
+"the computer moves "+chr$(13) _
+"the 3e in a row or colom ."+chr$(13) _
+"You begin ?";ny$
if ny$="yes" then
player=human
else
player=comp
call ai
end if
end sub
[quit]
close #m
end