LB Booster
« re: endless graphics draws and LBBooster »
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Topic: re: endless graphics draws and LBBooster (Read 1686 times)
michael Guest
Re: re: endless graphics draws and LBBooster
« Reply #16 on: Sep 11th, 2015, 5:34pm »
That's fine. It doesn't take me long to copy/paste my main program onto a template. I will just make a Program generator to merge the files together quickly into a new program. Because that's what I do best.
I am using LBB just for the fact that it makes stand alone executables and for the fact it allows continuous draws. I could use the other resources like gxGL and OpenGL and some other method Richard used in old forum posts for 3D magic, but that's a bit over me since I have only been serious on LB since last January 2015..
I will just make a Program generator to merge the files together quickly into a new program.
Can I just reiterate that 'include works correctly in LBB, as documented. If it serves your purpose (and it's ideal for the gxGraphics library) then use it.