on Feb 3rd, 2015, 10:09am, datwill wrote:| Don't worry, if it isn't possible I'm not really asking you to add it. |
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Try this (it uses sprites from the LB examples folder so you should save the program there):
Code: nomainwin
loadbmp "smiley1", "sprites\smiley1.bmp"
loadbmp "crab1", "sprites\crab1.bmp"
loadbmp "bg1", "sprites\bg1.bmp"
loadbmp "bg2", "sprites\bg2.bmp"
open "sprite window 1" for graphics_nsb as #g1
UpperLeftX = 100
open "sprite window 2" for graphics_nsb as #g2
#g1 "trapclose [quit]"
#g1 "addsprite smiley1 smiley1"
#g1 "spritetravelxy smiley1 200 250 1 [landed]"
#g2 "trapclose [quit]"
#g2 "addsprite crab1 crab1"
#g2 "spritetravelxy crab1 200 250 1 [landed]"
timer 40, [animate]
wait
[animate]
#g1 "background bg1"
#g1 "spritevisible smiley1 on"
#g2 "spritevisible crab1 off"
#g1 "drawsprites"
#g2 "background bg2"
#g1 "spritevisible smiley1 off"
#g2 "spritevisible crab1 on"
#g2 "drawsprites"
wait
[quit]
close #g1
close #g2
end
[landed]
wait
Richard.