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 thread  Author  Topic: LBB as LibertyBasic checker  (Read 799 times)
tsh73
Guest
xx LBB as LibertyBasic checker
« Thread started on: Feb 8th, 2012, 7:41pm »

I just want to share.
Now LBB is an another realisation of Liberty Basic - compared with C language, it will be compiler from other vendor.
And having 2 realizations of a language is good: you can catch errors other realization skips.

For example, I just found piece that should not work at all
Code:
' Draw a 1 x 1 Invisible Pixel Sprite
    #main.g, "Down"
    #main.g, "Color Black; Set 0 1"
    #main.g, "Getbmp pixel 0 0 0 1" 

from Drag'n'drop demo at JB board Drag and Drop Sprites
should actually have
Code:
"Getbmp pixel 0 0 1 2" 

(BMP with 0 width doesn't make sense, does it?)
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Richard Russell
Guest
xx Re: LBB as LibertyBasic checker
« Reply #1 on: Feb 9th, 2012, 02:17am »

on Feb 8th, 2012, 7:41pm, Guest-tsh73 wrote:
Now LBB is an another realisation of Liberty Basic - compared with C language, it will be compiler from other vendor.

Exactly! I don't think many people have properly understood this.

Quote:
from Drag'n'drop demo at JB board Drag and Drop Sprites

Thank you for drawing this demo to my attention, because it has highlighted a minor incompatibility: LBB is adding an unwanted space to the end of the SPRITECOLLIDES list. I will fix this in the next version.

Richard.
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