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 thread  Author  Topic: Using OpenGL in LBB  (Read 621 times)
Richard Russell
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xx Re: Using OpenGL in LBB
« Reply #2 on: Apr 14th, 2015, 3:40pm »

on Apr 14th, 2015, 2:56pm, RobM wrote:
There are a few calls in the original code that aren't necessary.

Indeed, but I wanted to list the minimum change necessary for it to run without crashing. Leaving the 'superfluous' calls doesn't seem to do any obvious harm.

More importantly, are you able to correct the version available for download from the link at LBPE?

Richard.
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RobM
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xx Re: Using OpenGL in LBB
« Reply #3 on: Apr 14th, 2015, 3:49pm »

on Apr 14th, 2015, 3:40pm, Richard Russell wrote:
More importantly, are you able to correct the version available for download from the link at LBPE?

Richard.


Not sure. I see that the current file was uploaded by Rod. I will have to see if I can figure it out.
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xx Re: Using OpenGL in LBB
« Reply #4 on: Apr 14th, 2015, 4:06pm »

Done! Took a few tries but I got it.
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